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Hot Fixes - 8/20/2009
<span style="color: rgb(232, 232, 232);">Greetings!</span><br style="color: rgb(232, 232, 232);"><br style="color: rgb(232, 232, 232);"><span style="color: rgb(232, 232, 232);">Now that v1.3.1 is live, we have some additional Hot Fixes for you!</span><br><br><span style="font-weight: bold; color: rgb(205, 71, 7);">General Changes & Bug Fixes</span><br><ul style="color: rgb(232, 232, 232);"><li>Destruction players in Dark Elf Chapter 1 will no longer be turned into a chicken</li><li>Dwarf Players near Greenskin chapter 1 will no longer respawn in the Greenskin Camp.</li></ul><span style="color: rgb(232, 232, 232); font-weight: bold;"><span style="color: rgb(205, 71, 7);">Content</span><br><br>General</span><br style="color: rgb(232, 232, 232);">
<ul><li><span style="color: rgb(232, 232, 232);">Admiral Sternbrow will no longer get himself stuck in the Ironclad's doorway.</span><span style="color: rgb(232, 232, 232);"></span></li><li><span style="color: rgb(232, 232, 232);">The zone portals leaving Black Fire Pass will again allow passage to Barak Varr and Black Crag.</span><br></li></ul><span style="color: rgb(205, 71, 7); font-weight: bold;">Dungeons</span><br><br style="color: rgb(232, 232, 232);"><span style="color: rgb(232, 232, 232); font-weight: bold;">Bilerot Burrow</span><br style="color: rgb(232, 232, 232);"><span style="color: rgb(232, 232, 232);"></span><ul><li><span style="color: rgb(232, 232, 232);">Ssyridian Morbidae: The Rotting Zymosis ability will dispel from players when he dies.</span><span style="color: rgb(232, 232, 232);"></span></li><li><span style="color: rgb(232, 232, 232);">Barthalameous the Sickly: Nurglings spawned from Death’s Head will automatically die after 25 seconds.</span></li><li><span style="color: rgb(232, 232, 232);"></span><span style="color: rgb(232, 232, 232);">The Bile Lord : Corrected an issue causing Diseased Ground to tick damage faster than intended.</span><br style="color: rgb(232, 232, 232);"></li></ul><span style="color: rgb(232, 232, 232); font-weight: bold;">Lost Vale</span><br><ul><li><span style="color: rgb(232, 232, 232);">Fixed an issue that was causing the Vale Thornfiends and Vale Guardians to do too much damage.</span></li></ul><span style="color: rgb(232, 232, 232);"></span><span style="color: rgb(205, 71, 7); font-weight: bold;">Land of the Dead</span><br><br style="color: rgb(232, 232, 232);"><span style="color: rgb(232, 232, 232); font-weight: bold;">Tomb of the Vulture Lord</span><br style="color: rgb(232, 232, 232);"><ul><li><span style="color: rgb(232, 232, 232);">Adom Fusa’ni’s Essence will now spawn after completion of The Regiment of Khsar</span></li></ul><span style="color: rgb(205, 71, 7); font-weight: bold;">Realm vs. Realm</span><br><br style="color: rgb(232, 232, 232); font-weight: bold;"><span style="color: rgb(232, 232, 232); font-weight: bold;">Campaign / Open RvR</span><br style="color: rgb(232, 232, 232);"><ul><li><span style="color: rgb(232, 232, 232);">The Battlefield Objective guards in Eataine and Caledor will no longer constantly tether or reset health while in combat.</span><span style="color: rgb(232, 232, 232);"></span></li><li><span style="color: rgb(232, 232, 232);">The Southern Garrison postern doors are now functioning properly.</span><br style="color: rgb(232, 232, 232);"></li></ul><span style="color: rgb(232, 232, 232); font-weight: bold;">Scenarios</span><br style="color: rgb(232, 232, 232);"><ul><li><span style="color: rgb(232, 232, 232);">Battle for Praag: Fixed an area of the map that could cause players to become stuck</span><span style="color: rgb(232, 232, 232);"></span></li><li><span style="color: rgb(232, 232, 232);">Caledor Woods: This scenario’s objective flag is now properly spawning</span><span style="color: rgb(232, 232, 232);"></span></li><li><span style="color: rgb(232, 232, 232);">Nordenwatch: Extra guards have been added to the Order spawn area.</span><br style="color: rgb(232, 232, 232);"></li></ul>
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