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Hot Fixes - 6/25/2009
Greetings!<br><br>We have the following Hot Fixes for you this evening:<br><br style="font-weight: bold; color: rgb(205, 71, 7);"><span style="font-weight: bold; color: rgb(205, 71, 7);">Land of the Dead</span><br><br><span style="font-weight: bold;">General Changes & Bug Fixes</span><br><ul><li>Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.</li></ul><span style="font-weight: bold;">Quests</span><br><ul><li>Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.</li><li>The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:</li><ul><li>The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.</li><li>The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.</li><li>The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.</li></ul><li>The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:</li><ul><li>The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.</li><li>The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.</li><li>The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.<br></li></ul></ul><span style="font-weight: bold;">Public Quests</span><br><ul><li>Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.</li><li>Ansu's Charge: Fixed an issue that caused Ansu to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.</li><li>Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.</li><li>Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.</li><li>Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.</li><li>Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.<br></li></ul><span style="font-weight: bold;">Lairs</span><br><ul><li>The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.</li><li>The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.</li><li>The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.</li><li>The Tomb of the Moon: This lair will now correctly issue a timestamp.</li><li>The Tomb of Stars: This lair will now correctly issue a timestamp.<br></li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Combat & Careers</span><br><br><span style="font-weight: bold;">Rune Priest</span><br><ul><li>Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.</li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Content</span><br><br><span style="font-weight: bold;">General Changes & Bug Fixes</span><br><ul><li>Ravaging Tuskgors will no longer drop Expedition Resources.</li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Items</span><br><ul><li>Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.</li></ul><br>
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